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Sound Adventure? |
Kanzure
Member #3,669
July 2003
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Back in the day, before my time, "text adventures" were supposadly common and some of the most descriptive writing around. I read a thread on Google's groups, talking about "sound adventures" instead. Using sounds for a game, maybe voice/text input. How would you incorporate gameplay into a "sound adventure"? Maybe I'm not clear enough? |
Chris Katko
Member #1,881
January 2002
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Uhh...ever play Aura? It had an annoucement in A.CC and all. -----sig: |
Kanzure
Member #3,669
July 2003
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The screenshots are the best. It seems to be a puzzle game. What about for other types of games, though? Adventures? RPGs? Edit: |
Tobias Dammers
Member #2,604
August 2002
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Funny, I just had roughly the same idea. --- |
Johan Halmén
Member #1,550
September 2001
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My idea would require an 8 point stereo sound system. The eight speakers would be at the corners of a cube and the player would be in the middle of the cube. The player would be in total darkness maneuvering a virtual flying vehicle. The player would hear noise from his vehicle and sounds from enemies from different directions, trying to aim at the enemies and blast them. The vehicle sound would echo from the ground, canyon walls or buildings. Could be creepy. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Years of thorough research have revealed that what people find beautiful about the Mandelbrot set is not the set itself, but all the rest. |
ImLeftFooted
Member #3,935
October 2003
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mm, make a usb gun that turns the sound input when you turn the gun, and somhow warp the sound for having two ears (i.e. you can hear better if you turn towards something). and and and... that would be fun to make |
brain21
Member #1,208
December 2000
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You could use text-voice sythisizing. Converting text to voice using sound sample has been done before. If you go to the www.gamedev.net site, sometimes they have a side banner that talks to you and you can type text into it and SHE will say them. pretty cool actually. You could have the picture of peoples faces and have them talk. I'm not sure what kind of game you could make out of this. |
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