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The 2004 Allegro ScreenHack |
lillo
Member #303
April 2000
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D'oh!! Under my IDE on OSX that line was shown to be 80 characters... This is a side effect of using a binary string for data... even if I only used characters 96-223 (7 bit) exactly to avoid this! Anyway, it's now fixed. And I also fixed another little bug with mines -- |
Krzysztof Kluczek
Member #4,191
January 2004
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Quote: And I also fixed another little bug with mines I thought that was a feature. They had really cool movement (although a bit illogical). ________ |
lillo
Member #303
April 2000
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The bug was their vertical speed was not limited while it should have been. Now they still chase you, but when you approach them their speed will be high instead of very high. And maybe now they're more deadly as their horizontal speed is a bit higher than the player's one, so you can't step back easily to destroy them if they're near you... -- |
Marcello
Member #1,860
January 2002
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My highscore on this version was 481, while ~340 on the previous. For some reason my keyboard doesn't like up+left at the same time, that really cramps my style. Any chance on a non 80x25 version with either key config, or gamepad support? Marcello |
Krzysztof Kluczek
Member #4,191
January 2004
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I played it a bit too and got 1719. lillo: maybe you could replace space key with a Ctrl or Alt? Keyboards should behave better with eg. Ctrl still held down than with space (on mine space key wasn`t any problem). [edit: new highscore: 2751 ] ________ |
Goodbytes
Member #448
June 2000
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I'm still here! Just bogged down with work. I'm not going to disappear into a black hole or anything. I am currently both Anyway this thing will be wrapping up soon. |
Billybob
Member #3,136
January 2003
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post code and we'll compress it.
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Krzysztof Kluczek
Member #4,191
January 2004
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Could I post my new project for a little compression? I think I`ll manage to do it myself since I need only few bytes. I`m writing a Rogue-like Hack`n`Slash RPG with experience, spells, items, monsters, dynamically generated dungeons and everything what RPG should have. I have a beta written but it still needs a lot of balancing. Any beta-testers? I think, we should make 4096 bytes code competition someday. Nice game engine can be fit in 2k and there will be another 2k for really nice gameplay. This could be very interesting. ________ |
Pyykkö
Member #4,375
February 2004
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I wrote this about two weeks ago, try to escape from The Dungeon Of Infinitum
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CGamesPlay
Member #2,559
July 2002
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KK: Call it 100h and allow people that many bytes in their source. I almost did that, but it evolved into ACG. -- Ryan Patterson - <http://cgamesplay.com/> |
Billybob
Member #3,136
January 2003
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Don't you mean 1000h? Not sure you can do much of anything in 100h.
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Krzysztof Kluczek
Member #4,191
January 2004
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I meant 1000h of course (4096b). Maybe I`ll think about organizing it (unless Goodbytes would like to do it - he has much more experience in this) but not too soon since we have ScreenHack now. btw. I`ll check and I`ll try to fit some thing into 100h. Anyway I made <100h (248b exactly) .com dos demo which was animated Julia set (but it was in asm and I put restriction on executable so I had more space). ________ |
LSd016
Member #3,561
May 2003
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Quote: Not sure you can do much of anything in 100h. I've seen a wolf-like 3d engine in 100h. I don't have it anymore though. ____________________________________________ |
Billybob
Member #3,136
January 2003
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100h of source code, or a 100h executable? 100h executable, that seems alright, but 100h of source is only 80x3.2, heh.
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LSd016
Member #3,561
May 2003
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obviously it was a headerles executable for dos - .com ____________________________________________ |
Niunio
Member #1,975
March 2002
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Krzysztof Kluczek said: I think, we should make 4096 bytes code competition someday. Nice game engine can be fit in 2k and there will be another 2k for really nice gameplay. Videopac G7000 game executables have 2Kb wide... And for those that are waiting for the ScreenHack collection, I am too busy now, but I was test all entries of the first page and selected some of them. I'll try to upload it this week-end. ----------------- |
Krzysztof Kluczek
Member #4,191
January 2004
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Actually, I was thinking about 4kb limit for source code size. ________ |
Niunio
Member #1,975
March 2002
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...80x25=2000... 4kb would be cool too. [side note]Wow, this tread is pretty big... GB, finish you entry soon, before Matthew close this madness! ----------------- |
CGamesPlay
Member #2,559
July 2002
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Niunio: That's what pages are for. Actually, I hated pages until I decided to split up threads on the 100 marks, because it was taking so long to render. -- Ryan Patterson - <http://cgamesplay.com/> |
Marcello
Member #1,860
January 2002
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Quote: Videopac G7000 game executables have 2Kb wide... That's some mad image compression. Marcello |
Niunio
Member #1,975
March 2002
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Marcello: What? Image compression? VG7K was a video-game console from late '70. I have some original cartridges that announces Memory Extended 4Kb ----------------- |
Billybob
Member #3,136
January 2003
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Wow, this combo has almost gone on for an entire month
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Ryan Broomfield
Member #3,126
January 2003
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please end it so we can vote shippay |
Krzysztof Kluczek
Member #4,191
January 2004
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I think this competition is taking a bit too long too. Well, maybe I`ll manage to finish my 80x25 RPG (some balancing left) although I`m not working on it too hard (read: recently not at all). btw. I wonder if I was writing multiplayer game would I be allowed do make two apps: 80x25 server and 80x25 client for it? ________ |
Goodbytes
Member #448
June 2000
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Sorry guys, I know we should be done the voting by now, but I got really swamped with schoolwork coupled with extracurricular activities and everything... I'm almost done putting everything together. So, anyway, no new entries. |
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