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| 3D Tile Engine |
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Kanzure
Member #3,669
July 2003
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I am trying to do a remake of Banjo Kazooie/Tooie, and thus I have come to the first hard step. The Tile Engine...In Banjo Kazooie (N64), it looks normal enough for the tile engine, slopes, hills, etc. But, I have noticed that when you go to some places there are objects (made of tiles, not a 3D model) above you, where they are connected to other from a wall in weird places. For those whom have played the game, a good example would be in Spiral Mountain. Notice how when you go under the Witch's head, you can see the chin and what not. The chin's tip is SMALLER then most other tiles. I know the tile size because of my gameshark, when I (accidently) made a code that made the shadow casted by the main character the size of 1 tile. How is this possible?! To me, this seems like a much more complex tile engine then mostly taught about. I can NOT figure out the system of the engine. Can somebody point me to a good tutorial on creating an engine like this, or tell me how to create something similar? I'm confused, any help would be appreciated. |
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23yrold3yrold
Member #1,134
March 2001
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Well, in a 3D "tile" engine, you're dealing with blocks, not tiles. And how hard would it be to make that block a smaller model? It's also perfectly possible that it's made up of blocks for most of the level's terrain, but also throws some full 3D objects around in some places, yes? (btw, I've beaten BK, but so long ago that I don't for the life of me remember the part you're talking about -- |
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Kanzure
Member #3,669
July 2003
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Quote: Well, in a 3D "tile" engine, you're dealing with blocks, not tiles. I reffered to them as "tiles" because, since I'm trying a BK clone, I see NO blocks. I see textures that have slopes, and that is it. Using gameshark cheats, you can go outside of the normal level area to see this, showing that its very very thin layered. Thus, only a texture actually. Quote: It's also perfectly possible that it's made up of blocks for most of the level's terrain, but also throws some full 3D objects around in some places, yes? Thats going to make a remake of BK freaking hard. How am I supposed to copy the styles in the game, when I can barely tell the diffrence between 3D model and terrain? ..Eh..Gameshark to the rescue? Maybe a code to remove all 3D objects - or make them all one object that I recongize..That way I can tell whats what.. Quote: (btw, I've beaten BK, but so long ago that I don't for the life of me remember the part you're talking about ) Its a very well made game. Even as glitchy as it is, heh... |
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23yrold3yrold
Member #1,134
March 2001
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Quote: Thats going to make a remake of BK freaking hard. You are invited to make an original game -- |
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Kanzure
Member #3,669
July 2003
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Quote: You are invited to make an original game Let's say I do make an original game. I still want to use a similar system to Banjo Kazooie and Banjo Tooie. |
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Korval
Member #1,538
September 2001
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Quote: How am I supposed to copy the styles in the game, when I can barely tell the diffrence between 3D model and terrain? And there's your first problem. There is no difference between a "3D model" and "terrain". At least, not on the rendering end. For most 3D games, especially like BK, what happened is that someone went into Max/Maya/etc, drew up some geometry, exported it, passed it through a conversion tool that broke it up into visibility culling segments (no need to draw models that you can't see), and built memory images of them ready to be drawn. BK doesn't use "3D tiles". |
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CGamesPlay
Member #2,559
July 2002
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BY the way, the "thin" you're talking about is just what Korval said. You can only see the visible ground poly of the block, because the rest is culled. -- Ryan Patterson - <http://cgamesplay.com/> |
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Chris Katko
Member #1,881
January 2002
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I barely remember playing banjo and kazooie or however the heck you spell it. I don't recall any "blocks." I recall a fully 3d terrain. How else would you do the bridges and such? The only "3d tile game" I recall, is GTA2. [edit] http://www.cincinnati.com/freetime/games/reviews/img/banjo1.jpg I don't know, but personally that looks more like a height map then "blocks." I recall the cavern levels, so I don't think it'd be a height map, so I imagine the next step up would be an actual 3d model. "Materialistic things can't bring you happiness. Except Marshmellows--which are pretty much the same thing." |
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Marcello
Member #1,860
January 2002
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warcraft3 appeared to be 3d tile based. Marcello |
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amarillion
Member #940
January 2001
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games from the tomb raider series too. And wolfenstein. -- |
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