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Finally: The Mighty Stoopid Demo |
23yrold3yrold
Member #1,134
March 2001
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I said I'd release it before my holidays ended, and here I am with 2 days to spare! Download The Mighty Stoopid demo (1.3MB, Windows binary only) Controls are simple; arrow keys to move, Right Ctrl to attack, Space Bar to jump and continue at dialog box prompts. P to pause. While paused, P again to unpause or Esc to quit. You can change the screen update method in the main menu; using page flipping or triple buffering gives you hardware accelerated blits which keeps the game at 85 fps for me (screen refresh rate). Double buffering is a lot slower for me. If your computer is much worse than mine (600Mhz) then it may not work too good. Please let me know if there's any problems; my hardware accelerating setup is a little experimental (works fine for me though ). I'm going to mention a few little points about the game, just to answer questions that will inevitably pop up. Very minor spoilers, but if you wish to keep yourself pure, go play the game first before reading on. I guess that's it. I also guess I forgot some stuff, but that'll do for now Hit me with your comments; I am ravenous for constructive feedback. Frame rate and system specs would be nice too, btw ...</li> -- |
MiquelFire
Member #3,110
January 2003
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Ugh... about 75 on my computer... must be the refresh rate Somehow I slid under a dude when he pulled his gun out (he was running the wrong way...) and I went to duck, the bullet went the wrong way! I'll play some more at home though. [edit] Good thing there was no music, got some DDR music streaming, and right now a 74 minute song is playing. --- |
Richard Phipps
Member #1,632
November 2001
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Noooooo! Quote: The web site you are trying to access has exceeded its allocated data transfer. Visit our help area for more information.
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23yrold3yrold
Member #1,134
March 2001
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Quote: Ugh... about 75 on my computer... must be the refresh rate Is that a problem? Quote: Somehow I slid under a dude when he pulled his gun out (he was running the wrong way...) and I went to duck, the bullet went the wrong way! Could you clarify that? You can pass through most enemies without taking damage (unless they actively attack you), and I've never seen a bullet go the wrong way yet ... I have a friend who's willing to mirror it, but I want to make sure it works first. Sounds like MB's having no problems, anyway. Well, any other volunteers are welcome. EDIT: Well, ain't MB a mind reader -- |
MiquelFire
Member #3,110
January 2003
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Here [edit] Well, I passed through him and ducked just before that, so when I stopped, I was passed him and the dude was pointing his gun away from me, and the bullet still hit me. [edit2] Heh, This is the next big free game, why not --- |
23yrold3yrold
Member #1,134
March 2001
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Can you reproduce it? I assume you were very close to the point of touching ... Quote: Heh, This is the next big free game, why not? Well, the demo is free ... -- |
MiquelFire
Member #3,110
January 2003
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I'll see if I can when I get home. Maybe when I get home I can beat the first level with out losing all my men? Can you use the jump kick on ground targets? or could my timing be off? --- |
23yrold3yrold
Member #1,134
March 2001
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You can jumpkick the troopers (dudes with guns) and chargers (redheads). A jumpkick and combo will kill a trooper nicely. The guys hiding under the manhole covers (manhole sniper) need to be hit from behind with a trip when they pop up. Oh, and the dudes in the cars (donut drivers) are technically moving platforms; hop on for a ride and kick their heads in -- |
X-G
Member #856
December 2000
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We want punch combos! -- |
23yrold3yrold
Member #1,134
March 2001
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You have a punch-kick-kick combo for now. Just to show it's working And because I'm lazy and recycled the trip -- |
X-G
Member #856
December 2000
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Nah, it should be punch-punch-punch-uppercut-fireball ... oooh, and then add a shoryuken move! -- |
23yrold3yrold
Member #1,134
March 2001
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I had all sorts of cool combos planned, but no time. This engine lends itself well to the fighter I'm going to make though TMS won't get many combos at all, but Oblio in his game will be Bruce fscking Lee ... -- |
Matthew Leverton
Supreme Loser
January 1999
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It crashes! |
Richard Phipps
Member #1,632
November 2001
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Thanks Miquel! 200+ frames for some parts in Double Buffering! Right control is a bit tricky on my keyboard though and it didn't see my joypad. :/ But it's got a lot of potential, really smooth scrolling and gameplay. Keep at it! |
23yrold3yrold
Member #1,134
March 2001
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Matthew: Damn. There's a elusive bug in there I haven't been able to track down yet (this is why I was asking about debuggers). It's about as rare as Mew (I haven't seen it in three days), so just play again for now RP: Yeah, the player's control needs tweaking a bit. It was one of the things I just left for now in favour of releasing a demo within your lifetime Sorry it missed your joypad; the game only has the loosest of support right now (doesn't work for the menu or dialogs right now either ). -- |
Pradeepto Bhattacharya
Member #1,340
May 2001
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Nice work Chris. But why does it stop after that space ship appears. And I cant even go back after that point. FPS 64 on my system in all cases. My system much higher than 600Mhz its is 2400 MHz. -- |
23yrold3yrold
Member #1,134
March 2001
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You can't keep going until you kill the ship. Watch for a gap in the grenade launching, run under (or just be there in the first place) and hit the red spot 10 times. Then you can keep going. -- |
aybabtu
Member #2,891
November 2002
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I get an illegal operation error! What color depth do you set it to? For some reason, my comp can't handle 16bpp...:( |
23yrold3yrold
Member #1,134
March 2001
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Quote: For some reason, my comp can't handle 16bpp Oh yeah; I forgot about that. Hang on; I shall remedy ... -- |
aybabtu
Member #2,891
November 2002
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Just make an exe...I don't wanna spend 6min downloading...:P Finally...a demo of this much anticipated game...(I've actually wanted to see this!) |
Ultio
Member #1,336
April 2001
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I didn't get to play too much, I'm on lunch break. I just got to the big hill where the red-faced guys come to get you. I love how the attacks go - especially the jumping ones Yay! I thought it was really cool - with the guy in the manhole; after you kill him. Very neato. Good way to keep the player surprised I'd post a much longer review and all that, but it's off to work I go! Maybe when I get back. Good job. --- |
MiquelFire
Member #3,110
January 2003
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[edited out because Chris was able to make a <500KB zip with just the exe] I wonder how much this will affect my bandwidth? Maybe it will take a chunk out of it [edit] my copy of the zip has the 15/16 bpp friendly exe now. --- |
23yrold3yrold
Member #1,134
March 2001
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16bpp/15bpp friendly EXE attached. I'll update the zip now. Thanks for updating, MB Anyone try it with a joystick yet? EDIT: Attachment deleted; everyone who needs it has it or can get it from the main zip. -- |
aybabtu
Member #2,891
November 2002
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K3WL!!!1 Cool! Pretty neat... Just one thing: If you jump over a guy, and they shoot, the bullet goes up, but the gun is still horizontal...I'm sure you've seen this, but I just wanted to make sure! Otherwise, with some better artwork (:P) it'll be good! |
23yrold3yrold
Member #1,134
March 2001
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Quote: the bullet goes up, but the gun is still horizontal... I know; I'm not sure I care to change it yet. If it gets too annoying with the final artwork, I'll do something about it. Quote: Um...I only get 9fps, though? Try a better computer? One of the other screen update methods may help, but if your system sucks (and IIRC, it does) then, uh, sorry Anyone beat the boss yet? The bonus level is where things get really interesting -- |
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