War Pong: Announcing and wanting help!
konedima

I would like to announce my project in C++ using Allegro: War Pong!

It's basically a recreation (not striving for accuracy) of the classic Pong, except now you get to shoot each other!
Your paddle gets bigger if you hit someone with a bullet or win a point, and smaller if you get hit by a bullet or lose a point.
If your paddle is significantly smaller you get a super shot which almost always hits, and usually makes your paddle larger than your opponent's.

To be exact this is not a new game: I originally made it in a language called Blitz Basic (a souped up version of BASIC) but I'm porting it to C++ and Allegro.

I have a home on the web for it at http://warpong.sourceforge.net

If you want to see what it is - check it out! I have several versions of the previous version released. Here's a screenshot, it's not action packed, but it shows you the similarity to Pong.
http://warpong.sourceforge.net/warpong1.gif

Here's where I come to the help part: one of the reasons that I'm porting it is cross-platform compatibility (I have several friends with Macs, we use them at school, etc.). Since I don't have a Mac and I'm not the greatest with Linux, I'll need someone (or some people) to compile it on other platforms so I can release it (when I'm finished, of course).

Also: if anyone wants to contribute a skin, I'd be happy to accept it. The C++ version is built to use skins from the old version, so most of the skinning guide from the old versions still applies (the main difference is that the transparent colour in this version is bright pink - 255,0,255).

If anyone is interested then just post in this thread.

Thread #589768. Printed from Allegro.cc